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The Tower

The Tower is the largest palace of Mistmantle. It is built on a high outcrop of rock and is sandstone-yellow, said to look almost like gold. Many animals live and work there, from the kitchen staff to the King and Queen. Curiously, many of the inhabitants of the tower are referred to as "tower squirrels" regardless of whether they are squirrels or another species altogether.

It has a gathering chamber where large meetings, trials, and ceremonies are held. There is a throne room where the king and queen hold smaller meetings or discussions, a turret that the priest uses and many other rooms, as well as tunnels and passageways that are exploited throughout the series, especially during the events of Urchin and the Raven War.

The Tower has been held under siege twice in the series, once in Urchin of the Riding Stars and once in Urchin and the Raven War, but has had physical conflict within it in every book except for The Heir of Mistmantle, and it usually serves as the centerpiece for action on Mistmantle.


Areas of interest within the Tower[]

Aspen's chamber[]

Aspen's chamber was the former residential chamber of Aspen.

The Armory[]

The armory serves as the storage for Mistmantle's armor and weapons. It is run by a group of animals who are part of the Circle, who help the Captains organize all the weapons for wars. The armory is also in charge of making new swords for the captains when they are elected.

The Chamber of Candles[]

The Chamber of Candles is an important location of the Tower. In Mistmantle's past, it was used as a dungeon by a mad squirrel king who used to make sacrifices of unsuspecting islanders by throwing them into the pit. According to legend, moles that survived being thrown into the pit dug out tunnels and formed the Old Palace and made an army that defeated the king. The dungeon was sealed off and forgotten until Husk found it by accident and began to feed off of the evil that remained from the mass amount of sacrifices made during the squirrel king's reign. Brother Fir discovered it some time after Husk, and began to cleanse it, lighting the chamber with candles, giving it its current name. Later on, Juniper and Urchin follow a tunnel into the base of the pit where they found Husk's remains.

Brother Fir's Turret[]

Brother Fir's turret is where the priest lives. It is located at the highest point within the tower. It has its own fireplace, where herbs are often burned with the wood, giving the room a soft, pleasant scent. It is known to have the best view of the island out of the entire castle. Beneath the windows there are window boxes which Brother Fir grew herbs in. It later became Brother Juniper's turret after Brother Fir's passing.

The Workrooms[]

This is the room where hedgehog and some squirrels make all cloaks and other garments for all the Tower's workers and residents. Needle, Myrtle and Thripple work there, and they also make the Threadings in the workrooms. They also make all the decorations for parties and events, as well as wedding dresses.

The Gathering Chamber[]

The Gathering Chamber is a room used to hold big events like coronations, some festivals, and funerals, as well as admit animals to the Circle. It was also used to hold the casting of lots and talking to the swans about the ravens. The king and queen and the Circle also sometimes meet in the Gathering Camber.

Throne Room[]

The throne room is where the Circle has its meetings. In this room Urchin was made a captain, and it's where Catkin originally took the swans to speak to her father during the Raven War.

Spring Gate[]

The Spring Gate is one of the many entrances to the Tower, named after a nearby spring. There are living chambers right near it including Corr's, Urchin's, and Padra and Arran's.

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